OmniGeometry Downloadable version .. release plan!
Happy to say the macOS standalone, downloadable desktop version of OmniGeometry is very slick! We are still waiting for feedback from early testers of the standalone version of OmniGeometry, then
Happy to say the macOS standalone, downloadable desktop version of OmniGeometry is very slick! We are still waiting for feedback from early testers of the standalone version of OmniGeometry, then
Hello, Sakari here, lead developer of OmniGeometry. I'm happy to say that the downloadable version of OmniGeometry is getting close to being finished! We should have the macOS version soon enough
Released version 1.3.4.1, this is a minor, but important bugfix release, fixing undoing of deleting layers to work again correctly. Noticed this during the development of the downloadable version. -- Sakari,
Greetings, Sakari here, lead developer of OmniGeometry. For the past three months, I've been working part time on developing the standalone, downloadable version of OmniGeometry. I'm happy to say that much
Version 1.3.4 of OmniGeometry is out. We have added a complexity check to parameter changes that might stall or crash the program previously. This means, if you are applying number of
Check out this new video where our lead developer Sakari explains how to play around with layers. If you are want to create a design with many layers and you
We have released version 1.3.3 of OmniGeometry. This version brings bugfixes and one new major feature: Export Animation Sequence. Changes in this version: Export Animation Sequence. Export your animation as a sequence
Hey, it's Sakari, lead developer of OmniGeometry here. Here to give you an idea of what we are currently working on at OmniGeometry. We have three main features coming down our
Version 1.3.2 is a minor bugfix release. We have fixed the following bugs: Fix undoing scale fade threshold values, was causing "node is null" error message in console and stopping program operation.